Intellectual property

I.P.

Showcasing our proprietary Intellectual Property (IP), including patents, trademarks, and copyrights.

ESUNT - End-To-End Secure User Network Technology

ESUNT (End-To-End Secure User Network Technology) is a secure communications project focused on privacy, interoperability, and an additional security layer for digital communications.

The project is based on a serverless over-encryption approach and is intended for deployment across both mobile and desktop environments. Its purpose is to reinforce communications independently of the host environment and to support a more flexible model for secure digital interaction.

ESUNT is designed to function either as part of an existing communications platform or as a standalone implementation. This allows the project to support different deployment paths, including integration into a host application and independent cross-platform use.

The project is intended primarily for open-source development. At the same time, its legal and technical structure allows for practical implementation, integration, and long-term development in a clear and organized manner.

The ESUNT intellectual property package currently includes public patent and trademark references in Malta, together with related project assets and domain names. Public references are listed below.

Neuromantics - A theory on a different pattern of neural communication

Neuromantics - A theory on a different pattern of neural communication

Abstract

Due to the tremendous progress made in the last decades by the numerous branches of neuroscience, much is known today about the anatomy, physiology, and pathology of the brain. However, its function in all its perceived manifestations is still in a large measure a matter of discovery. The way it produces its computations in such enormous data processing streams and with such efficiency on so many levels remains largely unexplained.

Quizney - Interactive game of strategy, intelligence and general culture

Quizney™ is about an interactive quiz, method and interactive game of strategy, intelligence and general culture, designed to be played as entertainment game on the Internet, TV game show, computer game or, independently, as parlor game for two or more players where players wager (play or real money) on the next quiz details – question type, question topic, field/sub-field, difficulty level (in percentage of the players who answered correctly), tips regarding the next question, etc.

Logical Cube with Balls (Falling Marbles)

Falling Marbles

The main idea of the Logical Cube with Balls (Falling Marbles) is to have a transparent cube or any other regular polyhedron filled with a number of moving pieces, balls or cubes (27 balls, for example). If we consider only 26 balls in a transparent cube, there is an empty space (the place of the missing ball), which makes it possible to move the balls by rotating the puzzle.

There are three key parts: the transparent case, the central piece and the moving pieces. The balls are colored as in the image and could be numbered accordingly. The central piece inside the case will form, together with the case walls, some ducts in which the moving pieces can be ordered in a logical manner (by color or by printed numbers).

Rear-view device for motor vehicles

The invention relates to a rear-view device for motor-vehicles which operates like a rear-view mirror, which may be inserted into the classical mirror mounting. According to the invention, the device consists of a diopter made of glass or a transparent plastic material and which may have a, spherical-, conical- or profiled shaped, prism with more convex and concave surfaces having on one side a fixed or mobile mirror, mounted so that some incidental rays suffer refractions at the level of the surfaces of the diopter, and the reflection on the mirror, in their way towards an observer, avoiding the limit angle of total reflection, in the visibility area. The mobile mirror may have variable convergence.